vovafleet.blogg.se

Physicseditor on texture atlas
Physicseditor on texture atlas









physicseditor on texture atlas physicseditor on texture atlas
  1. #Physicseditor on texture atlas software#
  2. #Physicseditor on texture atlas free#

Unlike Loader.atlas this call expects the atlas data to be in a JSON Hash format. Source: src/loader/Loader.js line 1680 Returns: With this creating shapes is a piece of cake: set exporter to Phaser (matter. You don't need this if the data is being loaded from a URL. This is why weve created a visual editor: PhysicsEditor. Unlike Loader.atlasJSONHash this call expects the atlas data to be in a JSON Array format.Ī JSON data object. Source: src/loader/Loader.js line 1823 Returns: Can be _ATLAS_JSON_ARRAY (the default), _ATLAS_JSON_HASH or _ATLAS_XML_STARLING. You don't need this if the data is being loaded from a URL.

physicseditor on texture atlas

if key was "alien" then the URL will be "alien.json".Ī JSON or XML data object. If undefined or null and no atlasData is given, the url will be set to. if key was "alien" then the URL will be "alien.png". If undefined or null the url will be set to. Unique asset key of the texture atlas file. If you do not desire this action then provide URLs and / or a data object. For example if the key is "player" the atlasURL will be set to "player.json". If atlasURL isn't specified and no atlasData has been provided then the Loader will If the textureURL isn't specified then the Loader will take the key and create a filename from that.įor example if the key is "player" and textureURL is null then the Loader will set the URL to be "player.png". If the URL is relative the Loader.baseURL and Loader.path values will be prepended to it. If you need to control when the JSON is parsed then use Loader.text instead and parse the JSON file as needed. JSON files are automatically parsed upon load. Retrieve the file via Cache.getImage(key). It is used to add the file to the Phaser.Cache upon successful load. If URLs are provided the files are not loaded immediately after calling this method, but are added to the load queue. like 3D texture packer, Spritellluminator, Physics editor, and Babel edit.

#Physicseditor on texture atlas free#

If you pass a String the data is automatically run through JSON.parse and then immediately added to the Phaser.Cache. Free Texture Packer is a dynamic and open-source tool that offers you to pack. Or you can pass in a JSON object or String via the atlasData parameter. You can choose to either load the data externally, by providing a URL to a json file.

#Physicseditor on texture atlas software#

If your atlas software has an option to "rotate" the resulting frames, you must disable it. If using Texture Packer we recommend you enable "Trim sprite names". To create the Texture Atlas you can use tools such as: xatlas is a small C++11 library with no external dependencies that generates unique texture coordinates suitable for baking lightmaps or texture painting. Adds a Texture Atlas file to the current load queue.











Physicseditor on texture atlas